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July 14, 2016

5 things Marketing and AD Agencies need to know about Virtual and Mixed Reality

1: Sell to an already captive audience

Visit any trade show these days and you will see the obligatory VR headset or three, at every stand. This is especially evident at tourism and real estate events. It’s good to see the timely latching onto VR by these industries, and besides being a crowd puller, VR does serve a real purpose. It purports (we’ll see why the use of that word, in a bit) to transport people to far away lands in a way no other visual communication medium preceding it, ever could. After all, through VR, you are bringing the destination to the customer right there at the trade show – helping them sign on the dotted line to experience [...]

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June 11, 2016

The Dilemma of Positional tracking in Cinematic VR films.

STORYTELLING IN VR:

The scene above is from the upcoming VR film “Dirrogate:DeepVR”. A pseudo-script excerpt might read somewhat like this:

Ext. Dan’s Apt, Terrace, Night.

(ambiance: city sounds, a police siren wails in the distance)

We look at Maya through Dan’s perspective, sitting on one of the sun loungers on the terrace.

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May 27, 2016

Root VR, Deep VR and your career in Virtual Reality filmmaking

Shooting in VR on Digital Sets:

For the past 4 days we’ve been shooting the opening scene of ‘Dirrogate:DeepVR’ at Hazelwood Terrace. The reason the scene’s taking so long is not because Maya is a bad actor, no, in fact she’s been really co-operative, going through multiple wardrobe changes, hair styles and contact lenses without fuss. Learning the ropes of filming on Digital sets in Virtual Reality, and discovering a new language of storytelling along the way, is the reason.

We’ll get to some of the grammar and vocabulary soon; Deep VR and Root VR is the title of this article, after all. Let’s talk a bit more about [...]

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April 14, 2016

Serious VR: Filmmaking in VR for the Simulations Industry.

Serious VR: – Cinematic VR for the Simulations and Training Industry:

VR has always been the domain of well funded private and govt. organizations, and the military. However, now that it is within reach of storytellers, at RealVision, we find the first person POV that training simulations are based on, makes for a perfect vehicle to craft engaging user experiences.

We call it Serious VR!

Hybrid VR Cinematography for compelling Simulations:

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January 6, 2016

Breaking the fourth wall in Cinematic VR

“Did you think I’d forgotten you? Perhaps you hoped I had….Welcome back”

That’s how Frank Underwood, a.k.a Kevin Spacey, ends the first episode of Season 2 of House of Cards and there’s an actual sigh of relief from audiences! You see, F.U. has been talking to you (me) ever since Season 1 of this hit ‘made for Netflix’ series, and we somewhat feel left out when the entire episode goes by, with him ignoring us. And this… is still a regular TV show.

Imagine how devastating it would be, if this were a made-for-NetflixVR show. Yes, Netflix VR is a thing! We (I) would certainly take it personally if he sidelined [...]

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End of the line!
Essential Reading: Think in 3D
VR Film Production?

SkyBox Studio for VR production

VR Filmmaking Masterclass
Think in 360 Masterclass
Dirrogate:DeepVR on Steam