Creative Scene Blocking for 3D Movies:
The aim of making technically good 3D movies, is so that there is no harm done to audiences. Harm can be done by any number of ways, top of the list being too much background or foreground parallax in a scene, thereby making it hard for the eyes to “fuse” parts of the 3D scene either in the distance or up close, and excessive “depth jump cuts” (when a preceding and followup scene are at different depths that force the eye to re-converge too quickly).
In this article we look at creative framing for medium to close-up action and a look at choices to be made in a 3D Camera Rig for shooting such scenes.
Read the rest in the Book, “THINK in 3D” via Amazon: Paperback & e-book (also on iPad via free kindle app)