3D Critique

3d Film Grammar

Stereoscopic 3D

Augmented Reality

Downloads

Home » 3d Film Grammar, Stereoscopic 3D, Think Tank

Multi-Rigging for Live Stereoscopic 3D shoots

Submitted by Clyde DeSouza on Wednesday, 7 July 20103 Comments
Stereoscopic 3D Multi rigging (location previz image; ignore vertical mis-align)

Stereoscopic 3D Multi rigging (location previz image; ignore vertical mis-align)

Multi-rigging for Live Stereoscopic 3D Shoots:

Producing an animated stereoscopic 3d movie is acknowledged to be a lot easier than shooting a live 3D movie. The primary reason being that a stereoscopic 3d “camera rig” can be completely controlled in any way imaginable, from setting inter-axial (horizontal distance between the left and right cameras lens midpoint), to animating the interaxial, and flight path of the camera. When seeing any of the newer Stereoscopic 3D animated movies from the likes of Dreamworks, Disney and others, we can’t help but notice the “roundness” of the 3D both for nearby objects and even mountain-scapes in the distance.

How is this done? For example, we all know that if we adjust the interaxial of a parallel (side-by-side stacked) 3D camera rig, or if we adjust the convergence or “toe-in” of the cameras …

Others are already reading this… in the Book, “THINK in 3D” via Amazon in Paperback & e-book (on iPad via free kindle app)

  • http://kareltests.co.uk/ Karel Bata

    Excellent informative article. Thank you!

  • Anonymous

    This article is being referenced in an online discussion on Cinematography.com. http://www.cinematography.com/index.php?showtopic=47401&hl=Multi-Rigging%20for%20Live%20Stereoscopic%203D%20shoots&st=20

    One commenter there has mentioned that Establishing the 3D Geography of scene…for every scene is a huge artistic limitation. He/she is very right in thinking so!

    This is the reason the last sentence completes the paragraph above on Establishing 3D Geography of a scene.

    Stereo 3D movies are part art, part science. Knowing how to creatively use established 2D Cinematography rules and creating new visual grammar viz. (depth of field, framing etc) will go a long way towards perfecting 3D story telling.

  • clydeD

    This article is being referenced in an online discussion on Cinematography.com. http://www.cinematography.com/index.php?showtop...

    One commenter there has mentioned that Establishing the 3D Geography of scene…for every scene is a huge artistic limitation. He/she is very right in thinking so!

    This is the reason the last sentence completes the paragraph above on Establishing 3D Geography of a scene.

    Stereo 3D movies are part art, part science. Knowing how to creatively use established 2D Cinematography rules and creating new visual grammar viz. (depth of field, framing etc) will go a long way towards perfecting 3D story telling.

Get Adobe Flash player