Multi-Rigging for Live Stereoscopic 3D shoots
Multi-rigging for Live Stereoscopic 3D Shoots:
Producing an animated stereoscopic 3d movie is acknowledged to be a lot easier than shooting a live 3D movie. The primary reason being that a stereoscopic 3d “camera rig” can be completely controlled in any way imaginable, from setting inter-axial (horizontal distance between the left and right cameras lens midpoint), to animating the interaxial, and flight path of the camera. When seeing any of the newer Stereoscopic 3D animated movies from the likes of Dreamworks, Disney and others, we can’t help but notice the “roundness” of the 3D both for nearby objects and even mountain-scapes in the distance.
How is this done? For example, we all know that if we adjust the interaxial of a parallel (side-by-side stacked) 3D camera rig, or if we adjust the convergence or “toe-in” of the cameras …
Others are already reading this… in the Book, “THINK in 3D” via Amazon in Paperback & e-book (on iPad via free kindle app)



















