GazeMaps as a Directorial tool in VR:
Youtube has been pioneering video based VR more than any other platform. As of now, it’s safe to say they are way ahead of other VR video players such as Vimeo, Jwplayer and Brightcove. Both, in audience-facing and back-end features.
While some of the other players don’t yet have proper support for stereoscopic video VR, Youtube has forged ahead with spatial audio formats and seamless switching of their player depending on platform used.
#180VR – The Good:
According to a recent article on TechCrunch, Youtube is popularizing 180 degree VR.
First: The good news – proper Stereographers will be back in business and in-demand.
Anaglyph images – A Stereographer’s swiss knife:
This will be a slightly more technical article than what’s usually found on the RealVision site, and will seek to equally learn and answer questions as we move from traditional “Framed” Stereoscopic movies to what can be considered the minimum to qualify as video based “VR”: recording the ‘depth channel’
But first, a disclaimer, acknowledgement and notice: Footage, screengrabs and imagery is from the InstaPRO 360 site, freely available for download :here: The footage used, was noted by the manufacturers as being from a pre-release camera, but now [...]
Better, Faster, Cheaper…
..pick two, the saying goes. The fact is, you can actually pick all three for VR. Yet, you’d think VR hasn’t matured enough going by what’s being done in recent VR for PR pieces in Hollywood.
Almost all of the tentpole movies are doing purely CG VR ‘experiences’ to promote a film, in association with high profile sponsors donating GPUs, domain expertise, software and hard currency.
The VFX teams are of a high pedigree, doing work on today’s blockbuster films. But, at least two recent VR for PR pieces, have fallen short of expectations – according to me.