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	<title>Comments for RealVision.ae Knowledge Base and stereoscopic 3D Blog</title>
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	<link>http://realvision.ae/blog</link>
	<description>an insight into Stereoscopic 3D &#38; Augmented Reality...authored by Clyde DeSouza</description>
	<lastBuildDate>Tue, 03 Jan 2012 06:45:00 +0000</lastBuildDate>
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		<title>Comment on Hugo: Deep Staging and Keyframing comes to 3D movies by Anonymous</title>
		<link>http://realvision.ae/blog/2012/01/hugo-deep-staging-and-keyframing-comes-to-3d-movies/comment-page-1/#comment-2246</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 03 Jan 2012 06:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://realvision.ae/blog/?p=3355#comment-2246</guid>
		<description>Thank you for the comment JR.
 When you bring in thought to a topic, it does open up a new perspective (no pun) that is worth considering. For that I would certainly go back to the cinema for a second view.

(Reader Note: JR is one of the few stereographers and professionals who&#039;s observations and opinions I take seriously).

Getting back to the discussion, from what I saw of their handling of I/A, I must admit that i&#039;m slowly getting used to less &quot;fatty&quot; (but delicious) 3D on my bread... giving in to the consideration that the 10 to 12 meter screen does &quot;open up&quot; the 3D. 3D does scale with size of display.

I thought the trade off (on some scenes) with lesser I/A did make for more believable 3D at least on some scenes that aimed at doing deep staging, that would otherwise have run the risk of miniaturization had they inflated the i/a

However, that&#039;s just my opinion, and what I did thoroughly like and noted was the excellent cuts/edits, that were done at just the right time so as not to make the scenes look like scale model photography.

On bringing selective focus into this film, I think it worked ok for me (again my opinion). Ideally I know it&#039;s better in a rich 3D scene such as those from Hugo to let the eye wander, and leave it to the skill of the Director to bring the audience&#039;s attention to the main subject, without using cliche tools such as rack-focus etc...

but I think the scenes that did have narrow DoF were not that distracting.
They may have made an attempt to use the &#039;Circle of Isolation&#039; but probably could have slipped up on some scenes.

I think, using a Circle of Isolation, (http://realvision.ae/blog/2011/05/technicolors-guide-to-3d-a-stereoscopic-3d-dictionary/) gives the Cinematographer his/her tool that they have been used to for decades, yet in a polished form for this generation of S3D movie making.

It does take skill, and a combination of camera (sensor), lensing, i/a and ND filters with lighting to really isolate both actors in a two shot for effective selective focus techniques in 3D... but therein is the art :)

Thanks again for the valuable insight.
Clyde.</description>
		<content:encoded><![CDATA[<p>Thank you for the comment JR.<br />
 When you bring in thought to a topic, it does open up a new perspective (no pun) that is worth considering. For that I would certainly go back to the cinema for a second view.</p>
<p>(Reader Note: JR is one of the few stereographers and professionals who&#8217;s observations and opinions I take seriously).</p>
<p>Getting back to the discussion, from what I saw of their handling of I/A, I must admit that i&#8217;m slowly getting used to less &#8220;fatty&#8221; (but delicious) 3D on my bread&#8230; giving in to the consideration that the 10 to 12 meter screen does &#8220;open up&#8221; the 3D. 3D does scale with size of display.</p>
<p>I thought the trade off (on some scenes) with lesser I/A did make for more believable 3D at least on some scenes that aimed at doing deep staging, that would otherwise have run the risk of miniaturization had they inflated the i/a</p>
<p>However, that&#8217;s just my opinion, and what I did thoroughly like and noted was the excellent cuts/edits, that were done at just the right time so as not to make the scenes look like scale model photography.</p>
<p>On bringing selective focus into this film, I think it worked ok for me (again my opinion). Ideally I know it&#8217;s better in a rich 3D scene such as those from Hugo to let the eye wander, and leave it to the skill of the Director to bring the audience&#8217;s attention to the main subject, without using cliche tools such as rack-focus etc&#8230;</p>
<p>but I think the scenes that did have narrow DoF were not that distracting.<br />
They may have made an attempt to use the &#8216;Circle of Isolation&#8217; but probably could have slipped up on some scenes.</p>
<p>I think, using a Circle of Isolation, (<a href="http://realvision.ae/blog/2011/05/technicolors-guide-to-3d-a-stereoscopic-3d-dictionary/) gives" rel="nofollow">http://realvision.ae/blog/2011/05/technicolors-guide-to-3d-a-stereoscopic-3d-dictionary/) gives</a> the Cinematographer his/her tool that they have been used to for decades, yet in a polished form for this generation of S3D movie making.</p>
<p>It does take skill, and a combination of camera (sensor), lensing, i/a and ND filters with lighting to really isolate both actors in a two shot for effective selective focus techniques in 3D&#8230; but therein is the art <img src='http://realvision.ae/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks again for the valuable insight.<br />
Clyde.</p>
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		<title>Comment on Hugo: Deep Staging and Keyframing comes to 3D movies by John A. Rupkalvis</title>
		<link>http://realvision.ae/blog/2012/01/hugo-deep-staging-and-keyframing-comes-to-3d-movies/comment-page-1/#comment-2245</link>
		<dc:creator>John A. Rupkalvis</dc:creator>
		<pubDate>Mon, 02 Jan 2012 21:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://realvision.ae/blog/?p=3355#comment-2245</guid>
		<description>The cinematography in &quot;Hugo&quot; from a 2D standpoint was excellent (in many cases better than in many other productions, 2D or 3D), the problems that occurred in 3D showed that it would have been good had they had a knowledgeable and experienced stereographer on the set.   Especially since this was an excellent story presented with a large budget; it was a shame to see this ruined by poor stereography.

Cardboarding or flattening at great distances is not a major problem, since most things far away are visibly quite flat anyway.   Close objects, however are another story.   In real life, the closer an object is, the greater the amount of depth, roundness, volume, and detail of texture that will be perceived.   

In Hugo, the reverse was generally apparent, often with a great deal of depth at great distances, and a flattening and cardboarding of faces and objects that were close.   Rather than being a result of the use of long focal length lenses, this appeared to be due primarily to the use of too narrow a stereo base for the subject distance and other image characteristics.

The other problem was one of inappropriate use of a narrow depth of field in several instances.   While bokeh is often used (and overused) in 2D films to separate distances, this is not necessary in 3D.   The other major purpose is to draw attention to the major subject.   For this purpose, it may occasionally be used in 3D, but sparingly.  Usually this may be more effectively done with lighting and composition, as was done in many great 2D films during the &quot;golden age&quot;.   Excessive use in 3D creates visual problems, and even headaches.   

There was no need for this in the two-shots, where it was very distracting in the editing, as each person was thrown way out of focus when the other person spoke.   The dramatic impact of the often emotional narrative was severely compromised as a result. 

Some images, such as the fine detail in the mechanisms and gears of the clockworks were also compromised, as this was completely lost in most of the images, due to being blurred to the point where this presumably beautiful detail was gone completely.   Recognizing that this may have been an &quot;artistic choice&quot;, it was nevertheless a very poor one.   

However, in spite of what one&#039;s opinions may be about the artistic impression, it should never be done when it causes visual or even physical discomfort for the audience.   When I saw it, several people in the row behind me were complaining that they were getting headaches.  Fuzzy, blurry images in 3D can cause more eyestrain than excessive parallax disparities.   With excessive parallax, the images just flatten out and double up.  Undesirable, unnatural, and uncomfortable to view, but not usually a major cause of headaches.   With blurry images, however, you actually do get headaches because of the attempt to resolve image parts that are unresolvable.   You already are trying to converge and accommodate your eyes at different distances.   Now you are being asked to do so when the image parts are so fuzzy that convergence becomes difficult or impossible.   

Many of these lessons were learned a half a century to a century ago.   The 3D movies made in the 1950&#039;s were much more comfortable to view than most live action 3D being shot today.     Stereographers would do well to study the history, and learn what works and what doesn&#039;t.   

JR    </description>
		<content:encoded><![CDATA[<p>The cinematography in &#8220;Hugo&#8221; from a 2D standpoint was excellent (in many cases better than in many other productions, 2D or 3D), the problems that occurred in 3D showed that it would have been good had they had a knowledgeable and experienced stereographer on the set.   Especially since this was an excellent story presented with a large budget; it was a shame to see this ruined by poor stereography.</p>
<p>Cardboarding or flattening at great distances is not a major problem, since most things far away are visibly quite flat anyway.   Close objects, however are another story.   In real life, the closer an object is, the greater the amount of depth, roundness, volume, and detail of texture that will be perceived.   </p>
<p>In Hugo, the reverse was generally apparent, often with a great deal of depth at great distances, and a flattening and cardboarding of faces and objects that were close.   Rather than being a result of the use of long focal length lenses, this appeared to be due primarily to the use of too narrow a stereo base for the subject distance and other image characteristics.</p>
<p>The other problem was one of inappropriate use of a narrow depth of field in several instances.   While bokeh is often used (and overused) in 2D films to separate distances, this is not necessary in 3D.   The other major purpose is to draw attention to the major subject.   For this purpose, it may occasionally be used in 3D, but sparingly.  Usually this may be more effectively done with lighting and composition, as was done in many great 2D films during the &#8220;golden age&#8221;.   Excessive use in 3D creates visual problems, and even headaches.   </p>
<p>There was no need for this in the two-shots, where it was very distracting in the editing, as each person was thrown way out of focus when the other person spoke.   The dramatic impact of the often emotional narrative was severely compromised as a result. </p>
<p>Some images, such as the fine detail in the mechanisms and gears of the clockworks were also compromised, as this was completely lost in most of the images, due to being blurred to the point where this presumably beautiful detail was gone completely.   Recognizing that this may have been an &#8220;artistic choice&#8221;, it was nevertheless a very poor one.   </p>
<p>However, in spite of what one&#8217;s opinions may be about the artistic impression, it should never be done when it causes visual or even physical discomfort for the audience.   When I saw it, several people in the row behind me were complaining that they were getting headaches.  Fuzzy, blurry images in 3D can cause more eyestrain than excessive parallax disparities.   With excessive parallax, the images just flatten out and double up.  Undesirable, unnatural, and uncomfortable to view, but not usually a major cause of headaches.   With blurry images, however, you actually do get headaches because of the attempt to resolve image parts that are unresolvable.   You already are trying to converge and accommodate your eyes at different distances.   Now you are being asked to do so when the image parts are so fuzzy that convergence becomes difficult or impossible.   </p>
<p>Many of these lessons were learned a half a century to a century ago.   The 3D movies made in the 1950&#8242;s were much more comfortable to view than most live action 3D being shot today.     Stereographers would do well to study the history, and learn what works and what doesn&#8217;t.   </p>
<p>JR   </p>
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		<title>Comment on Build your own Hollywood AVATAR movie camera rig by Anonymous</title>
		<link>http://realvision.ae/blog/2009/12/build-your-own-hollywood-avatar-movie-camera-rig/comment-page-1/#comment-2205</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 13 Dec 2011 08:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://realvision.ae/blog/?p=323#comment-2205</guid>
		<description>The standard device that would come to mind is Intersense. or even the VCam.
However.... could the Iphone be such a device? That is the Question! :-)

(maybe the compass gets interference etc...these are things of concern) </description>
		<content:encoded><![CDATA[<p>The standard device that would come to mind is Intersense. or even the VCam.<br />
However&#8230;. could the Iphone be such a device? That is the Question! <img src='http://realvision.ae/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>(maybe the compass gets interference etc&#8230;these are things of concern)</p>
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		<title>Comment on Build your own Hollywood AVATAR movie camera rig by Tomas Vergara</title>
		<link>http://realvision.ae/blog/2009/12/build-your-own-hollywood-avatar-movie-camera-rig/comment-page-1/#comment-2193</link>
		<dc:creator>Tomas Vergara</dc:creator>
		<pubDate>Tue, 06 Dec 2011 13:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://realvision.ae/blog/?p=323#comment-2193</guid>
		<description>That was very informative. 

&quot;The Virtual Camera can be a plugin that slaves a CG Cryengine camera 
(there can be more than one CG camera in the Sandbox) to a physical 
device such as an LCD screen, with an accelerometer, compass and 
gyroscope.&quot;

That part is the one that got me interested the most. That &quot;physical device&quot;. Do you know where I can find any info about that? doesn&#039;t sound too complicated, but I can&#039;t find any info on the subject, don&#039;t even know how to name the thing.</description>
		<content:encoded><![CDATA[<p>That was very informative. </p>
<p>&#8220;The Virtual Camera can be a plugin that slaves a CG Cryengine camera<br />
(there can be more than one CG camera in the Sandbox) to a physical<br />
device such as an LCD screen, with an accelerometer, compass and<br />
gyroscope.&#8221;</p>
<p>That part is the one that got me interested the most. That &#8220;physical device&#8221;. Do you know where I can find any info about that? doesn&#8217;t sound too complicated, but I can&#8217;t find any info on the subject, don&#8217;t even know how to name the thing.</p>
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		<title>Comment on The 6 job functions of a good Stereographer in modern 3D movies. by LA Film Fest Report: Creative Conflicts with Technical People in 3D Independent Filmmaking &#8249; &#8249; talkTECH CommunicationstalkTECH Communications</title>
		<link>http://realvision.ae/blog/2010/08/the-6-job-functions-of-a-good-stereographer-in-modern-3d-movies/comment-page-1/#comment-2134</link>
		<dc:creator>LA Film Fest Report: Creative Conflicts with Technical People in 3D Independent Filmmaking &#8249; &#8249; talkTECH CommunicationstalkTECH Communications</dc:creator>
		<pubDate>Thu, 03 Nov 2011 03:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://realvision.ae/blog/?p=1260#comment-2134</guid>
		<description>[...] artistic appeal, a growing friction is surfacing between stereographers and cinematographers.  The stereographer has always been a technical person, concerned merely with the proper functioning of 3D cameras and [...]</description>
		<content:encoded><![CDATA[<p>[...] artistic appeal, a growing friction is surfacing between stereographers and cinematographers.  The stereographer has always been a technical person, concerned merely with the proper functioning of 3D cameras and [...]</p>
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		<title>Comment on What is Pseudo Stereoscopic 3D, and why should it be banned? by Fabienr</title>
		<link>http://realvision.ae/blog/2011/10/what-is-pseudo-stereoscopic-3d-and-why-should-it-be-banned/comment-page-1/#comment-2130</link>
		<dc:creator>Fabienr</dc:creator>
		<pubDate>Mon, 31 Oct 2011 21:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://realvision.ae/blog/?p=3118#comment-2130</guid>
		<description>If my memories are good there were two converted cameras behind the goals, at least one steadycam and the cablecam.
I was told by a guy I know who worked in the 3D car.</description>
		<content:encoded><![CDATA[<p>If my memories are good there were two converted cameras behind the goals, at least one steadycam and the cablecam.<br />
I was told by a guy I know who worked in the 3D car.</p>
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		<title>Comment on What is Pseudo Stereoscopic 3D, and why should it be banned? by Anonymous</title>
		<link>http://realvision.ae/blog/2011/10/what-is-pseudo-stereoscopic-3d-and-why-should-it-be-banned/comment-page-1/#comment-2129</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 31 Oct 2011 18:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://realvision.ae/blog/?p=3118#comment-2129</guid>
		<description>Thanks for bringing this anomaly and resulting pseudo stereo to our attention JKrisvoy.

I agree it should be corrected! and thankfully it&#039;s easy to correct for this kind of Pseudo Stereo 3D by simply swapping the image pair or the glasses around.

What&#039;s dangerous is the &quot;correctly presented/projected&quot; 3D images, but &quot;PARTS&quot; of the image are in pseudo stereo 3D. Such as when done by automated 2D to 3D conversions and at sometimes by Compositors who aren&#039;t aware of what Pseudo stereo is!

I&#039;ve updated the article to differentiate between these two types of Pseudo Stereo.</description>
		<content:encoded><![CDATA[<p>Thanks for bringing this anomaly and resulting pseudo stereo to our attention JKrisvoy.</p>
<p>I agree it should be corrected! and thankfully it&#8217;s easy to correct for this kind of Pseudo Stereo 3D by simply swapping the image pair or the glasses around.</p>
<p>What&#8217;s dangerous is the &#8220;correctly presented/projected&#8221; 3D images, but &#8220;PARTS&#8221; of the image are in pseudo stereo 3D. Such as when done by automated 2D to 3D conversions and at sometimes by Compositors who aren&#8217;t aware of what Pseudo stereo is!</p>
<p>I&#8217;ve updated the article to differentiate between these two types of Pseudo Stereo.</p>
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		<title>Comment on What is Pseudo Stereoscopic 3D, and why should it be banned? by Jkrisvoy</title>
		<link>http://realvision.ae/blog/2011/10/what-is-pseudo-stereoscopic-3d-and-why-should-it-be-banned/comment-page-1/#comment-2128</link>
		<dc:creator>Jkrisvoy</dc:creator>
		<pubDate>Mon, 31 Oct 2011 18:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://realvision.ae/blog/?p=3118#comment-2128</guid>
		<description>This problems, ocurred too often in the 1980&#039;s revival of 3D using over/under stacked framed 35m release prints.  If the frame was not correctly lined up in projection, the problem would occur - and even more annoying is that many audiences never got up to complain.  It happened not too long ago in a 35mm over/under presentation in the Los Angeles area - although someone there did complain and then helped the manager to correct the problem.  I also had a similar problem with a botched demo of a 3D rear projector that had too many prompts that had to be re-entered every time a demo was attempted.  The salesman could&#039;t get it right, but flipping the glasses could, which ended up in severe image phasing problems. (The same did happen with 35mm when the pseudo problem was corrected on the fly; then one could see pseudo problems with objects in motion in a stationary shot.  In any event, there is no need for any of this to happen now, but have to assume it will again.</description>
		<content:encoded><![CDATA[<p>This problems, ocurred too often in the 1980&#8242;s revival of 3D using over/under stacked framed 35m release prints.  If the frame was not correctly lined up in projection, the problem would occur &#8211; and even more annoying is that many audiences never got up to complain.  It happened not too long ago in a 35mm over/under presentation in the Los Angeles area &#8211; although someone there did complain and then helped the manager to correct the problem.  I also had a similar problem with a botched demo of a 3D rear projector that had too many prompts that had to be re-entered every time a demo was attempted.  The salesman could&#8217;t get it right, but flipping the glasses could, which ended up in severe image phasing problems. (The same did happen with 35mm when the pseudo problem was corrected on the fly; then one could see pseudo problems with objects in motion in a stationary shot.  In any event, there is no need for any of this to happen now, but have to assume it will again.</p>
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		<title>Comment on What is Pseudo Stereoscopic 3D, and why should it be banned? by Anonymous</title>
		<link>http://realvision.ae/blog/2011/10/what-is-pseudo-stereoscopic-3d-and-why-should-it-be-banned/comment-page-1/#comment-2127</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 31 Oct 2011 14:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://realvision.ae/blog/?p=3118#comment-2127</guid>
		<description>Hello Fabien,
 I&#039;m curious as to why 3? although I was not there in the OB trucks at the event, from seeing the live screen captures above that are &quot;conversions&quot; and coupling that with this statement: http://broadcastengineering.com/news/hbs-converts-jvc-sony-20100618/

..it adds up, i&#039;d think.

Best Regards
Clyde</description>
		<content:encoded><![CDATA[<p>Hello Fabien,<br />
 I&#8217;m curious as to why 3? although I was not there in the OB trucks at the event, from seeing the live screen captures above that are &#8220;conversions&#8221; and coupling that with this statement: http://broadcastengineering.com/news/hbs-converts-jvc-sony-20100618/</p>
<p>..it adds up, i&#8217;d think.</p>
<p>Best Regards<br />
Clyde</p>
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		<title>Comment on What is Pseudo Stereoscopic 3D, and why should it be banned? by Fabienr</title>
		<link>http://realvision.ae/blog/2011/10/what-is-pseudo-stereoscopic-3d-and-why-should-it-be-banned/comment-page-1/#comment-2126</link>
		<dc:creator>Fabienr</dc:creator>
		<pubDate>Mon, 31 Oct 2011 11:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://realvision.ae/blog/?p=3118#comment-2126</guid>
		<description>Hi Clyde
Hi can confirm the use of at least 3 JVC converters on the opening of the Fifa 2010</description>
		<content:encoded><![CDATA[<p>Hi Clyde<br />
Hi can confirm the use of at least 3 JVC converters on the opening of the Fifa 2010</p>
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		<title>Comment on 3D Heartburn – No time to digest the visuals. by Paul Johnson</title>
		<link>http://realvision.ae/blog/2011/07/3d-heartburn-no-time-to-digest-the-the-visuals/comment-page-1/#comment-2125</link>
		<dc:creator>Paul Johnson</dc:creator>
		<pubDate>Sun, 30 Oct 2011 15:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://realvision.ae/blog/?p=2844#comment-2125</guid>
		<description>I have to agree with Clyde DeSouza&#039;s description of &quot;3D Heartburn&quot;, and I like the name as well. I had the same reaction to a short 2D to 3D conversion of a section of the Transformers first film on the auto-stereoscopic Phillips TV. It was difficult to even grasp the 3D at all withing the super high speed action sequences with all the motion blur. It tended to make the 3D a bit superfluous to the storytelling. When the action and camera movement is slow, it gives the viewer time to look around the image and build a mental picture of the space that is being depicted, similar to when viewing a 3D still image. This is not to say that 3D is no good for action movies, or that the action sequences should all be shot in slow motion. Only that a balance needs to be found. The Transformers is a prime example of how something that looks great in 2D, may not convert well to 3D because of the extreme motion.</description>
		<content:encoded><![CDATA[<p>I have to agree with Clyde DeSouza&#8217;s description of &#8220;3D Heartburn&#8221;, and I like the name as well. I had the same reaction to a short 2D to 3D conversion of a section of the Transformers first film on the auto-stereoscopic Phillips TV. It was difficult to even grasp the 3D at all withing the super high speed action sequences with all the motion blur. It tended to make the 3D a bit superfluous to the storytelling. When the action and camera movement is slow, it gives the viewer time to look around the image and build a mental picture of the space that is being depicted, similar to when viewing a 3D still image. This is not to say that 3D is no good for action movies, or that the action sequences should all be shot in slow motion. Only that a balance needs to be found. The Transformers is a prime example of how something that looks great in 2D, may not convert well to 3D because of the extreme motion.</p>
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