First, a disclaimer: As it so happens, I’ve come to know some of the producers of this excellent (my non biased opinion) episodic VR show, and while I do stay true to what the RealVision knowledgebase has stood for, for the past 8 years, I will admit the critique if any, will be written keeping relationships in mind.
To qualify why I think this VR series is excellent, one has to know that producing in 360 (VR) is no trivial matter, especially on an episodic basis. To that end, Invisible has broken new ground – good VFX, the cuts work*, and… there’s story! The story makes you want to go from episode to episode, and although each episode [...]
Shooting in VR on Digital Sets:
For the past 4 days we’ve been shooting the opening scene of ‘Dirrogate:DeepVR’ at Hazelwood Terrace. The reason the scene’s taking so long is not because Maya is a bad actor, no, in fact she’s been really co-operative, going through multiple wardrobe changes, hair styles and contact lenses without fuss. Learning the ropes of filming on Digital sets in Virtual Reality, and discovering a new language of storytelling along the way, is the reason.
We’ll get to some of the grammar and vocabulary soon; Deep VR and Root VR is the title of this article, after all. Let’s talk a bit more about [...]
The Aesthetics of an uneven playground:
Take a look at the image above. Chances are, most VR professionals will cringe and chastise you for not “leveling” the horizon. One can’t blame them. They are professionals who have been producing panoramic images for the past couple of decades (if not more) and meticulously massaging the image pairs through stitching software while correcting for anomalies to produce aesthetically pleasing finished panoramic images.
Once those images were polished, they were usually printed in large format – posters, center spreads and sometimes even displayed electronically on websites with click and drag [...]