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Posts Tagged ‘360 VR filmmaking’
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February 16, 2017

Cinematic VR and Instant Returns on Investment, Part II

(Note: Videos are mildly NSFW. Those without VR headsets can choose the anaglyph option and use red-cyan glasses)

“The proof is in the pudding,” to quote a more palatable one, than the overused; “Content is King”.

After an earlier article I’d written: “Insta-ROI and Cinematic VR,” I got a few emails from producers asking to explain more. One of them has accepted there’s no free lunch, and so I’ve scored a consultation gig.

However, it’s nice to have free pudding, so have a look at the video above – A test scene from the planned “Dirrogate:DeepVR” film and then, see a re-framed [...]

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February 1, 2017

360 Video is not ‘Cinematic VR’​…and Here’s why.

What’s the difference between 360 video and video based VR? Have a look at the video above – and if possible, in a VR headset.

If you’re viewing it on a PC monitor or Ipad or phone screen, the points being made won’t apply… Why?

When viewing this video on a cell/laptop/ipad screen, our senses adapt – from years of watching flat video. We start taking ‘depth cues’ from motion, parallax and our knownknowledge of the real world to quickly come to a conclusion about such things as:

We’re not really on Aladdin’s floating carpet, but on a boat. At about 0:37, The boat will pass under the bridge. The [...]
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June 11, 2016

The Dilemma of Positional tracking in Cinematic VR films.

STORYTELLING IN VR:

The scene above is from the upcoming VR film “Dirrogate:DeepVR”. A pseudo-script excerpt might read somewhat like this:

Ext. Dan’s Apt, Terrace, Night.

(ambiance: city sounds, a police siren wails in the distance)

We look at Maya through Dan’s perspective, sitting on one of the sun loungers on the terrace.

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May 27, 2016

Root VR, Deep VR and your career in Virtual Reality filmmaking

Shooting in VR on Digital Sets:

For the past 4 days we’ve been shooting the opening scene of ‘Dirrogate:DeepVR’ at Hazelwood Terrace. The reason the scene’s taking so long is not because Maya is a bad actor, no, in fact she’s been really co-operative, going through multiple wardrobe changes, hair styles and contact lenses without fuss. Learning the ropes of filming on Digital sets in Virtual Reality, and discovering a new language of storytelling along the way, is the reason.

We’ll get to some of the grammar and vocabulary soon; Deep VR and Root VR is the title of this article, after all. Let’s talk a bit more about [...]

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Essential Reading: Think in 3D
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1
Must Read:Compositing in VR – or, the world is not flat… it’s Equirectangular.
 
2
Must Read:The Language of Visual Storytelling in 360 Virtual Reality.
 
3
Cinematic VR Filmmaking – Part III
 
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Must Read:Root VR, Deep VR and your career in Virtual Reality filmmaking
 
5
The Dilemma of Positional tracking in Cinematic VR films.