Mixed Reality – VR and AR visualization:
Suddenly, Holograms is the new buzz word when a little more than 3 years ago Augmented Reality was a marketing mantra. Last year, it was VR and now thanks to devices such as the ‘Hololens’ every industry wants to see if holograms can be used to some benefit.
While it takes a little getting used to, if holograms is the preferred term, so be it! We prefer calling it mixed reality – because really, it’s a person in the real world, interacting with computer generated visuals (augmented) over their field of view of the world, either aided by a camera – called Digital see-through [...]
“Did you think I’d forgotten you? Perhaps you hoped I had….Welcome back”
That’s how Frank Underwood, a.k.a Kevin Spacey, ends the first episode of Season 2 of House of Cards and there’s an actual sigh of relief from audiences! You see, F.U. has been talking to you (me) ever since Season 1 of this hit ‘made for Netflix’ series, and we somewhat feel left out when the entire episode goes by, with him ignoring us. And this… is still a regular TV show.
Imagine how devastating it would be, if this were a made-for-NetflixVR show. Yes, Netflix VR is a thing! We (I) would certainly take it personally if he sidelined [...]
As the pace picks up on production of “MAYA” – the stereoscopic 360 VR motion comic, insights learned along the way are being shared on the Real Vision Knowledgebase. VR made a splash at the Sundance film festival, resulting in an increase in visits from Hollywood studios going by visitor logs to the site.
This article will focus on some aspects of post-production, though as we will see, Production and Post, now more than ever, is becoming intertwined in Cinematic VR film production. While “MAYA” is a motion comic, and not a full fledged narrative VR film, many similarities exist. The motion comic will [...]
(Image credit: lenslord.com)
Directing Audience attention in a Narrative 360 VR movie:
The biggest problem a Director or Virtual Reality Cinematographer might face in creating a narrative piece in Virtual Reality will be – how does one direct the audience’s attention to the “frame”.