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Posts Tagged ‘camera blocking in Cinematic VR’
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October 21, 2016

4 Cinematic VR filmmaking skills you should hone, to impress Hollywood

First, a disclaimer: As it so happens, I’ve come to know some of the producers of this excellent (my non biased opinion) episodic VR show, and while I do stay true to what the RealVision knowledgebase has stood for, for the past 8 years, I will admit the critique if any, will be written keeping relationships in mind.

To qualify why I think this VR series is excellent, one has to know that producing in 360 (VR) is no trivial matter, especially on an episodic basis. To that end, Invisible has broken new ground – good VFX, the cuts work*, and… there’s story! The story makes you want to go from episode to episode, and although each episode lasts on [...]

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October 8, 2016

Brand Suicide in Virtual Reality – What Ad Agencies need to know about VR, Part II

Above, is the second slide from a deck I’ve been using to introduce Cinematic VR filmmaking to Cinematographers, indie filmmakers and Creative Heads of some of the bigger AD agency networks, thanks to ongoing initiatives by Google MENA, and at film festivals in Asia via the Think in 360, masterclasses.

The video example used here, is for critique and learning purposes only and is from a “VR for PR” experience (a growing trend in Hollywood) to promote tent-pole blockbuster films. The video can be watched on SamsungVR.com, or embedded below

So, what’s wrong with this 360 (or technically, VR video)? Everything looks just fine, until [...]

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January 6, 2016

Breaking the fourth wall in Cinematic VR

“Did you think I’d forgotten you? Perhaps you hoped I had….Welcome back”

That’s how Frank Underwood, a.k.a Kevin Spacey, ends the first episode of Season 2 of House of Cards and there’s an actual sigh of relief from audiences! You see, F.U. has been talking to you (me) ever since Season 1 of this hit ‘made for Netflix’ series, and we somewhat feel left out when the entire episode goes by, with him ignoring us. And this… is still a regular TV show.

Imagine how devastating it would be, if this were a made-for-NetflixVR show. Yes, Netflix VR is a thing! We (I) would certainly take it personally if he sidelined [...]

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March 29, 2015

Camera Blocking in Cinematic VR movies Part 1

The Aesthetics of an uneven playground:

Take a look at the image above. Chances are, most VR professionals will cringe and chastise you for not “leveling” the horizon. One can’t blame them. They are professionals who have been producing panoramic images for the past couple of decades (if not more) and meticulously massaging the image pairs through stitching software while correcting for anomalies to produce aesthetically pleasing finished panoramic images.

Once those images were polished, they were usually printed in large format – posters, center spreads and sometimes even displayed electronically on websites with click and drag [...]

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Essential Reading: Think in 3D
VR Film Production?

SkyBox Studio for VR production

VR Filmmaking Masterclass
Think in 360 Masterclass
Dirrogate:DeepVR on Steam
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1
Must Read:Compositing in VR – or, the world is not flat… it’s Equirectangular.
 
2
Must Read:The Language of Visual Storytelling in 360 Virtual Reality.
 
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Cinematic VR Filmmaking – Part III
 
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Must Read:Root VR, Deep VR and your career in Virtual Reality filmmaking
 
5
The Dilemma of Positional tracking in Cinematic VR films.