STORYTELLING IN VR:
The scene above is from the upcoming VR film “Dirrogate:DeepVR”. A pseudo-script excerpt might read somewhat like this:
Ext. Dan’s Apt, Terrace, Night.
(ambiance: city sounds, a police siren wails in the distance)
We look at Maya through Dan’s perspective, sitting on one of the sun loungers on the terrace.
Film/Game Convergence: The Future of Cinematography
‘Let there be light,’ said the Cgi-God, and there was light…and God Rays.
The Hobbit in HFR stereoscopic 3D:
At first I thought Hobbits were swift on their feet. After all, I’ve not followed the Lord of the Rings Trilogy. My exposure to Gandalf and Frodo were back in the day, playing the graphical adventure game on the Amiga.
I’m not sure if Hobbits are fast on their feet, but that was the impression the opening minutes of the movie had on me. Later on as the movie progressed, this strange Hobbit quirk didn’t surface. I link this phenomenon has something to do with HFR 3D. I hypothesized a few reasons that I experienced this speed-up and slow-down of actor movement:
Film Festivals are evolving for the better:
It is very encouraging to see Film Festivals in Asia and the MiddleEast evolve into mature collaborative environments for the film fraternity, rather than just hot-spots for Celebrity spotting. The previous trend at regional film festivals was to boast bagging rights to strut a big name Hollywood star on the red-carpet.
AbuDhabi Film Festival 2012, broke this mould by offering a series of workshops, free of cost, to regional film makers and students of media and film institutions.