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Posts Tagged ‘Equirectangular compositing’
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November 17, 2014

Cinematic VR production – Constructive Critique paper.

A document on observations based on Youtube snippets of upcoming Cinematic VR movies under production by JauntVR.

Disclaimer: This document is for educational purposes only and is based off observations from a less than ideal evaluation platform (screen grabs from a youtube video). Any insights gleaned should be taken as seed ideas only, to extrapolate and learn from.

Credit to JauntVR for their pioneering work underway, in the field of Cinematic VR production.

Download the document here: s3d-360-production-critique

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November 3, 2014

Compositing in VR – or, the world is not flat… it’s Equirectangular.

Compositing elements in Virtual Reality:

The image above, is the result of over 3 weeks of research and testing in Cinematic VR film-making. While it is not perfect, we are in the midst of stirring up some secret sauce to enable a smooth workflow, for Maya the 360 motion-comic.

Compositing in 360 space is not trivial. In fact, as of today, NO mainstream compositing software or solution exists for compositing in 360, in 2d. In Stereoscopic 360, compositing is a whole different beast. This knowledgebase will be updated during production of the VR novel.

For now, a few pointers to keep in mind:

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1
Must Read:Compositing in VR – or, the world is not flat… it’s Equirectangular.
 
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Must Read:The Language of Visual Storytelling in 360 Virtual Reality.
 
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Cinematic VR Filmmaking – Part III
 
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Must Read:Root VR, Deep VR and your career in Virtual Reality filmmaking
 
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The Dilemma of Positional tracking in Cinematic VR films.