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August 6, 2014

The Language of Visual Storytelling in 360 Virtual Reality.

Storytelling in VR:

They say you shouldn’t hijack the head-tracking data stream of the Oculus Rift; visuals should not be separated from the human vestibular system…but rules were meant to be broken. Why? because there’s so much more to VR than gaming.

This is not to say games aren’t becoming movies! I found myself strangely immersed in Naughty Dog’s “Last of Us“, more than any tent-pole movie I’ve seen in the past few months. Such is the power of CG movies, un-canny valley be damned.

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1
Must Read:Compositing in VR – or, the world is not flat… it’s Equirectangular.
 
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Must Read:The Language of Visual Storytelling in 360 Virtual Reality.
 
3
Cinematic VR Filmmaking – Part III
 
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Must Read:Root VR, Deep VR and your career in Virtual Reality filmmaking
 
5
The Dilemma of Positional tracking in Cinematic VR films.