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Posts Tagged ‘Oculus Rift films’
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November 17, 2014

Cinematic VR production – Constructive Critique paper.

A document on observations based on Youtube snippets of upcoming Cinematic VR movies under production by JauntVR.

Disclaimer: This document is for educational purposes only and is based off observations from a less than ideal evaluation platform (screen grabs from a youtube video). Any insights gleaned should be taken as seed ideas only, to extrapolate and learn from.

Credit to JauntVR for their pioneering work underway, in the field of Cinematic VR production.

Download the document here: s3d-360-production-critique

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August 6, 2014

The Language of Visual Storytelling in 360 Virtual Reality.

Storytelling in VR:

They say you shouldn’t hijack the head-tracking data stream of the Oculus Rift; visuals should not be separated from the human vestibular system…but rules were meant to be broken. Why? because there’s so much more to VR than gaming.

This is not to say games aren’t becoming movies! I found myself strangely immersed in Naughty Dog’s “Last of Us“, more than any tent-pole movie I’ve seen in the past few months. Such is the power of CG movies, un-canny valley be damned.

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Essential Reading: Think in 3D
VR Film Production?

SkyBox Studio for VR production

VR Filmmaking Masterclass
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1
Must Read:Compositing in VR – or, the world is not flat… it’s Equirectangular.
 
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Must Read:The Language of Visual Storytelling in 360 Virtual Reality.
 
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Cinematic VR Filmmaking – Part III
 
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Must Read:Root VR, Deep VR and your career in Virtual Reality filmmaking
 
5
The Dilemma of Positional tracking in Cinematic VR films.