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Posts Tagged ‘SONY 3D’
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September 4, 2014

Second Screen VR content in Broadcast Television

 

Samsung’s Gear VR – The Perfect “Second Screen” to Broadcast TV?

The announcement of Samsung’s Gear VR  opens up a whole new avenue that even Samsung may not have thought of yet – It’s a perfect second-screen for Broadcast Television and an OTT (over the top) content distribution platform. We aren’t talking on-demand OTT here, no! this device might be the perfect companion to ‘expand’ the TV canvas into a full 360 experience.

Typical scenarios could include:

The News in 360 
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August 26, 2014

Bringing Depth of Field back to Stereoscopic 3D Storytelling

Selective Focus or… the Circle of Isolation in 3D (click for larger)

Depth OF Field: A stereoscopic 3D taboo?

Is Depth of Field (DoF) a no no in Stereoscopic 3D movie making? Pretty much yes. You would want to have infinite DoF in a 3D movie, so as not to cause undue duress to audiences eyes and minds as they struggle to “fuse” out-of-focus imagery. Yet, DoF and RackFocus are staple in the Cinematographers and Directors toolkit when making movies, and have been for the past few generations. They work extremely well to direct the audiences’ attention to part of the visual frame, or to lock attention to an important prop or [...]

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August 19, 2012

How Smart 3DTV manufactures can help Fashion TV’s 3D broadcasts.

 Calling on LG, Sony, Panasonic and Samsung to Smarten up their Smart TVs for “Hybrid” Broadcasting:

Everyone should applaud Fashion TV for pioneering and embracing Stereoscopic 3D in their mainstream programming. For those not in the know (and I only came to know about it a few days ago), FTV has a half hour block of its programming in Stereoscopic 3D. They use the default Frame Compatible 3D format so as to maintain compatibility with today’s HD broadcast signal.

What this means is, that if viewers do NOT have a 3DTV, they will have to watch this segment  with the left and right, i.e: the 3D image, showing as two halves of an HD image. This [...]

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April 24, 2012

A Stereoscopic 3D Video Village with Sony’s HMZ-T1 Visor on Film Sets

Personal 3D preview for Film Crews from Sony?

How many of us in 3D film-making can identify with this familiar scenario: A 46 inch 3D monitor on-location at a film set, with the Director and DP peering a few feet away, while behind them crew members try to block out excessive glare on the screen, and sometimes even fighting the heat (not all movies are shot on cool 21 degree celcius days).

Help is at hand from a gadget that is primarily aimed at the consumer market.

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Essential Reading: Think in 3D
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SkyBox Studio for VR production

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Must Read:Compositing in VR – or, the world is not flat… it’s Equirectangular.
 
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Must Read:The Language of Visual Storytelling in 360 Virtual Reality.
 
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Where is the Augmented Reality button on Google Maps and Google Earth?
 
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