(Image credit: lenslord.com)
Directing Audience attention in a Narrative 360 VR movie:
The biggest problem a Director or Virtual Reality Cinematographer might face in creating a narrative piece in Virtual Reality will be – how does one direct the audience’s attention to the “frame”.
Storytelling in VR:
They say you shouldn’t hijack the head-tracking data stream of the Oculus Rift; visuals should not be separated from the human vestibular system…but rules were meant to be broken. Why? because there’s so much more to VR than gaming.
This is not to say games aren’t becoming movies! I found myself strangely immersed in Naughty Dog’s “Last of Us“, more than any tent-pole movie I’ve seen in the past few months. Such is the power of CG movies, un-canny valley be damned.