Adobe recently showed off “CLOVER VR” a kind of Premier Pro for editing VR video, in VR. The concept and the need is very cool and much needed at the same time.
While watching the demonstrator showing a cut, I immediately thought of an older article I’d written (copied and adapted below) on depth continuity and how it’s as relevant to “VR” video as it is to stereoscopic 3D films. Why VR in quotes? Rather than replicate – it might be worthwhile to skim through to SKILL 1 in a previous article.
If the demo of the CLOVER VR were to have shown stereoscopic VR scene cutting, then editors working with a [...]
The Hobbit in HFR stereoscopic 3D:
At first I thought Hobbits were swift on their feet. After all, I’ve not followed the Lord of the Rings Trilogy. My exposure to Gandalf and Frodo were back in the day, playing the graphical adventure game on the Amiga.
I’m not sure if Hobbits are fast on their feet, but that was the impression the opening minutes of the movie had on me. Later on as the movie progressed, this strange Hobbit quirk didn’t surface. I link this phenomenon has something to do with HFR 3D. I hypothesized a few reasons that I experienced this speed-up and slow-down of actor movement:
(image credit: Disney)
Stop Motion Cinematography and Stereoscopic 3D:
I was asked by a student film-maker at my recent 3D production master-class during the AbuDhabi Film Festival, what I thought about Stop motion in 3D and Frankenweenie. As I’ve not seen any previous Burton Stop-motion film from start to finish (yes shame on me), I decided to see the movie today at the local Imax in Dubai.
(click image for larger version)
The Proposition: Backward Compatible Stereoscopic 3D :
I was made aware of the imminent or possible launch of a new technology that would allow for stereoscopic 3D imagery as we know it today, to be enjoyed in both 2D or 3D at the same time.