First, a disclaimer: As it so happens, I’ve come to know some of the producers of this excellent (my non biased opinion) episodic VR show, and while I do stay true to what the RealVision knowledgebase has stood for, for the past 8 years, I will admit the critique if any, will be written keeping relationships in mind.
To qualify why I think this VR series is excellent, one has to know that producing in 360 (VR) is no trivial matter, especially on an episodic basis. To that end, Invisible has broken new ground – good VFX, the cuts work*, and… there’s story! The story makes you want to go from episode to episode, and although each episode [...]
Above, is the by-the-book definition of Virtual Reality.
Thus, by default, VR is associated with a polygon rendered world, that inserts the audience or participant in and gives them tools to interact with this world. One camp of VR professionals believe this leaves no scope for mere ‘spherical video’ whether 4k or 8k or however ‘realistic’ to be called VR, even if said video is a faithful recording and visual representation of the real world or an imaginary one. Even if displayed using the same display device that polygon based VR worlds use (HMD or Wraparound projection screen or C.A.V.E)
After all – these professionals argue [...]
The Aesthetics of an uneven playground:
Take a look at the image above. Chances are, most VR professionals will cringe and chastise you for not “leveling” the horizon. One can’t blame them. They are professionals who have been producing panoramic images for the past couple of decades (if not more) and meticulously massaging the image pairs through stitching software while correcting for anomalies to produce aesthetically pleasing finished panoramic images.
Once those images were polished, they were usually printed in large format – posters, center spreads and sometimes even displayed electronically on websites with click and drag [...]
Recently there was an interesting discussion on Facebook’s 360 filmmakers forum – Yes, Facebook is not about selfies anymore. It was about the history of VR cinematography, (a compelling read), but it quickly came down to one point – the pros and cons of 2D 360 versus 3D 360.
Comparing 2D 360 to S3D 360: