Top Stories
 
Read More
6408dirrogate_VR_heatmap_youtube
 
Read More
41162180VR_headache
 
Read More
5361819264503_10213404318729370_6423321401864046370_o

 
Read More
18720Alien_Covenant_VR_realism
 
Read More
9000Beat_piracy_with_VR_background
 
Read More
7344ottvsummit_2017_vr_discussion

 
Read More
24552brothers_keeper_unsynced_cam_b_w_ana_@cly3d
 
Read More
46800NuVision
 
Read More
15768Reframing_360_to_regular_video

 
Read More
9936Insta_ROI_cinematic_VR
Posts Tagged ‘stereoscopic 3D education’
Most Recent
 
Read More
November 6, 2016

Depth Continuity in narrative VR Films.

Adobe recently showed off “CLOVER VR” a kind of Premier Pro for editing VR video, in VR. The concept and the need is very cool and much needed at the same time.

While watching the demonstrator showing a cut, I immediately thought of an older article I’d written (copied and adapted below) on depth continuity and how it’s as relevant to “VR” video as it is to stereoscopic 3D films. Why VR in quotes? Rather than replicate – it might be worthwhile to skim through to SKILL 1 in a previous article.

If the demo of the CLOVER VR were to have shown stereoscopic VR scene cutting, then editors working with a [...]

40752
 
Read More
September 4, 2014

Second Screen VR content in Broadcast Television

 

Samsung’s Gear VR – The Perfect “Second Screen” to Broadcast TV?

The announcement of Samsung’s Gear VR  opens up a whole new avenue that even Samsung may not have thought of yet – It’s a perfect second-screen for Broadcast Television and an OTT (over the top) content distribution platform. We aren’t talking on-demand OTT here, no! this device might be the perfect companion to ‘expand’ the TV canvas into a full 360 experience.

Typical scenarios could include:

The News in 360 
25200
 
Read More
August 26, 2014

Bringing Depth of Field back to Stereoscopic 3D Storytelling

Selective Focus or… the Circle of Isolation in 3D (click for larger)

Depth OF Field: A stereoscopic 3D taboo?

Is Depth of Field (DoF) a no no in Stereoscopic 3D movie making? Pretty much yes. You would want to have infinite DoF in a 3D movie, so as not to cause undue duress to audiences eyes and minds as they struggle to “fuse” out-of-focus imagery. Yet, DoF and RackFocus are staple in the Cinematographers and Directors toolkit when making movies, and have been for the past few generations. They work extremely well to direct the audiences’ attention to part of the visual frame, or to lock attention to an important prop or [...]

24048
 
Read More
August 15, 2014

360 Virtual Reality Filmmaking and Motivated Camera moves.

3D movies, Motivated Camera movement

Respecting the Spatiality of a scene in Virtual Reality:

When Directors and Cinematographers start responding to Facebook’s call to Hollywood for Immersive 360 movies, one important aspect could get overlooked by film makers.

Decades of 2D movie making experience of creating depth in a scene via lighting, lens effects, and framing, will need to be un-learned. In 2D it’s easy to “cheat” depth.

102168
Essential Reading: Think in 3D
VR Film Production?

SkyBox Studio for VR production

VR Filmmaking Masterclass
Think in 360 Masterclass
Top Five
Heat Index
SORT
 
1
Must Read:Compositing in VR – or, the world is not flat… it’s Equirectangular.
 
2
Must Read:The Language of Visual Storytelling in 360 Virtual Reality.
 
3
Where is the Augmented Reality button on Google Maps and Google Earth?
 
4
Must Read:Mixed Reality – AR , VR and Holograms for the Medical Industry
 
5
Cinematic VR Filmmaking – Part III