Adobe recently showed off “CLOVER VR” a kind of Premier Pro for editing VR video, in VR. The concept and the need is very cool and much needed at the same time.
While watching the demonstrator showing a cut, I immediately thought of an older article I’d written (copied and adapted below) on depth continuity and how it’s as relevant to “VR” video as it is to stereoscopic 3D films. Why VR in quotes? Rather than replicate – it might be worthwhile to skim through to SKILL 1 in a previous article.
If the demo of the CLOVER VR were to have shown stereoscopic VR scene cutting, then editors working with a [...]
Samsung’s Gear VR – The Perfect “Second Screen” to Broadcast TV?
The announcement of Samsung’s Gear VR opens up a whole new avenue that even Samsung may not have thought of yet – It’s a perfect second-screen for Broadcast Television and an OTT (over the top) content distribution platform. We aren’t talking on-demand OTT here, no! this device might be the perfect companion to ‘expand’ the TV canvas into a full 360 experience.
Typical scenarios could include:The News in 360
Depth OF Field: A stereoscopic 3D taboo?
Is Depth of Field (DoF) a no no in Stereoscopic 3D movie making? Pretty much yes. You would want to have infinite DoF in a 3D movie, so as not to cause undue duress to audiences eyes and minds as they struggle to “fuse” out-of-focus imagery. Yet, DoF and RackFocus are staple in the Cinematographers and Directors toolkit when making movies, and have been for the past few generations. They work extremely well to direct the audiences’ attention to part of the visual frame, or to lock attention to an important prop or [...]
Respecting the Spatiality of a scene in Virtual Reality:
When Directors and Cinematographers start responding to Facebook’s call to Hollywood for Immersive 360 movies, one important aspect could get overlooked by film makers.
Decades of 2D movie making experience of creating depth in a scene via lighting, lens effects, and framing, will need to be un-learned. In 2D it’s easy to “cheat” depth.