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Posts Tagged ‘stereoscopic supervisor’
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September 17, 2013

Report 3 on 3D-QA released – Good Insights into S3D Film Production.

About the Report

The report presents detailed (305 pages) evaluation results of 5 S3D films, which were converted to S3D format in post-production.

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June 3, 2013

The MSU Stereoscopic 3D Film Analysis Tech Report

MSU – Stereoscopic 3D Film Analysis Report for Industry Professionals:

The VQMT3D (Video Quality Measurement Tool 3D) project was created to improve stereoscopic films. The aim is to help filmmakers produce high-quality 3D video by finding inexpensive ways of automatically enhancing film quality.

The second report is now out and is FREE for download to Industry Professionals only.

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May 29, 2013

I say…the 3D was a bit sucky, Old Sport – Great Gatsby review

The Great Gatsby – Stereoscopic 3D Review:

I’ve not been reviewing stereoscopic 3D movies recently, as really, there was no need to. All the movies seem to follow a formula: Shoot 2D for 3D, and convert in post. Now while I’ve acknowledged (with caveats) that conversion has gotten better in the past 2 years… I still maintain that conversion is best suited for action scenes where everything’s moving too fast to matter anyway, or for stunt shots where budgets won’t permit multiple 3D rigs or the shot itself would be too expensive to risk 3D in the hands of the in-experienced.

So why did I go see the Great Gatsby in 3D? – I [...]

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December 18, 2012

High Frame Rate Storytelling in 3D – The Hobbit review

The Hobbit in HFR stereoscopic 3D:

At first I thought Hobbits were swift on their feet. After all, I’ve not followed the Lord of the Rings Trilogy. My exposure to Gandalf and Frodo were back in the day, playing the graphical adventure game on the Amiga.

I’m not sure if Hobbits are fast on their feet, but that was the impression the opening minutes of the movie had on me. Later on as the movie progressed, this strange Hobbit quirk didn’t surface. I link this phenomenon has something to do with HFR 3D. I hypothesized a few reasons that I experienced this speed-up and slow-down of actor movement:

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