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Posts Tagged ‘storytelling in vr’
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February 1, 2017

360 Video is not ‘Cinematic VR’​…and Here’s why.

What’s the difference between 360 video and video based VR? Have a look at the video above – and if possible, in a VR headset.

If you’re viewing it on a PC monitor or Ipad or phone screen, the points being made won’t apply… Why?

When viewing this video on a cell/laptop/ipad screen, our senses adapt – from years of watching flat video. We start taking ‘depth cues’ from motion, parallax and our knownknowledge of the real world to quickly come to a conclusion about such things as:

We’re not really on Aladdin’s floating carpet, but on a boat. At about 0:37, The boat will pass under the bridge. The [...]
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December 13, 2016

NYTVR creates Cinematic History with VR Film Noir.

…that might as well have been the message that Don Cheadle had in his hand before he’s shot, replete with (positional sound) shrieking dame at the corner of the bar. The telegram is taken by his assassins just so word does not get out that audiences have been cheated so far by crappy 2D 360 video masquerading as VR.

I just came out of a “VR theater” and got teleported back to my study-room. What am I talking about? The first VR noir piece par excellence has been made. NYT with Milk(vr) have done a fantastic job with “Great Performers in L.A Noir.” Folks, this is it! This is what going to the movies in VR is all about, and it’s [...]

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December 10, 2016

Cinematic VR is a Genre (and not a storytelling tool or format)

Sir Anthony Hopkins says it best in his inimitable style. And, while he’s talking to the Westworld story architect, he might as well be talking to a new breed of “Storytellers” – Those in Cinematic VR filmmaking.

This is what he says (emphasis; mine):

“No, I don’t think so. What is the point of it? You get a couple of cheap thrills, some surprises, but it’s not enough.

It’s not about giving the guests what you think they want.

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November 6, 2016

Depth Continuity in narrative VR Films.

Adobe recently showed off “CLOVER VR” a kind of Premier Pro for editing VR video, in VR. The concept and the need is very cool and much needed at the same time.

While watching the demonstrator showing a cut, I immediately thought of an older article I’d written (copied and adapted below) on depth continuity and how it’s as relevant to “VR” video as it is to stereoscopic 3D films. Why VR in quotes? Rather than replicate – it might be worthwhile to skim through to SKILL 1 in a previous article.

If the demo of the CLOVER VR were to have shown stereoscopic VR scene cutting, then editors working with a VR headset would quickly [...]

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1
Must Read:Compositing in VR – or, the world is not flat… it’s Equirectangular.
 
2
Must Read:The Language of Visual Storytelling in 360 Virtual Reality.
 
3
Cinematic VR Filmmaking – Part III
 
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Must Read:Root VR, Deep VR and your career in Virtual Reality filmmaking
 
5
The Dilemma of Positional tracking in Cinematic VR films.