Top Stories
Read More
Read More
Read More

Read More
Read More
Read More

Read More
Read More
Read More

Read More
Posts Tagged ‘storytelling in vr’
Most Recent
Read More
February 1, 2017

360 Video is not ‘Cinematic VR’​…and Here’s why.

What’s the difference between 360 video and video based VR? Have a look at the video above – and if possible, in a VR headset.

If you’re viewing it on a PC monitor or Ipad or phone screen, the points being made won’t apply… Why?

When viewing this video on a cell/laptop/ipad screen, our senses adapt – from years of watching flat video. We start taking ‘depth cues’ from motion, parallax and our known knowledge of the real world to quickly come to a conclusion about such things as:

We’re not really on Aladdin’s floating carpet, but on a boat. At about 0:37, The boat will pass under the [...]
Read More
December 13, 2016

NYTVR creates Cinematic History with VR Film Noir.

…that might as well have been the message that Don Cheadle had in his hand before he’s shot, replete with (positional sound) shrieking dame at the corner of the bar. The telegram is taken by his assassins just so word does not get out that audiences have been cheated so far by crappy 2D 360 video masquerading as VR.

I just came out of a “VR theater” and got teleported back to my study-room. What am I talking about? The first VR noir piece par excellence has been made. NYT with Milk(vr) have done a fantastic job with “Great Performers in L.A Noir.” Folks, this is it! This is what going to the movies in VR is all about, and it’s [...]

Read More
December 10, 2016

Cinematic VR is a Genre (and not a storytelling tool or format)

Sir Anthony Hopkins says it best in his inimitable style. And, while he’s talking to the Westworld story architect, he might as well be talking to a new breed of “Storytellers” – Those in Cinematic VR filmmaking.

This is what he says (emphasis; mine):

“No, I don’t think so. What is the point of it? You get a couple of cheap thrills, some surprises, but it’s not enough.

It’s not about giving the guests what you think they want.

Read More
November 6, 2016

Depth Continuity in narrative VR Films.

Adobe recently showed off “CLOVER VR” a kind of Premier Pro for editing VR video, in VR. The concept and the need is very cool and much needed at the same time.

While watching the demonstrator showing a cut, I immediately thought of an older article I’d written (copied and adapted below) on depth continuity and how it’s as relevant to “VR” video as it is to stereoscopic 3D films. Why VR in quotes? Rather than replicate – it might be worthwhile to skim through to SKILL 1 in a previous article.

If the demo of the CLOVER VR were to have shown stereoscopic VR scene cutting, then editors working with a [...]

Essential Reading: Think in 3D
VR Film Production?

SkyBox Studio for VR production

VR Filmmaking Masterclass
Think in 360 Masterclass
Top Five
Heat Index
Must Read:Compositing in VR – or, the world is not flat… it’s Equirectangular.
Must Read:The Language of Visual Storytelling in 360 Virtual Reality.
Where is the Augmented Reality button on Google Maps and Google Earth?
Must Read:Mixed Reality – AR , VR and Holograms for the Medical Industry
Cinematic VR Filmmaking – Part III