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Posts Tagged ‘virtual reality filmmaking’
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November 3, 2014

Compositing in VR – or, the world is not flat… it’s Equirectangular.

Compositing elements in Virtual Reality:

The image above, is the result of over 3 weeks of research and testing in Cinematic VR film-making. While it is not perfect, we are in the midst of stirring up some secret sauce to enable a smooth workflow, for Maya the 360 motion-comic.

Compositing in 360 space is not trivial. In fact, as of today, NO mainstream compositing software or solution exists for compositing in 360, in 2d. In Stereoscopic 360, compositing is a whole different beast. This knowledgebase will be updated during production of the VR novel.

For now, a few pointers to keep in mind:

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September 23, 2014

Emotional Recall in Cinematic VR movies

Emotionally Enhanced Memories with Virtual Reality:

Can stereoscopic Virtual Reality imagery be a “trigger”? This line of thinking and proposition comes from method acting as used in Film and Theater, known as Emotional memory and Emotional recall.

This is an acting technique of recalling the psychological or emotional response to a past event to evoke or invoke a stronger emotion during an actors performance. Many times, jogging the mind to recollect moments and memories associated with a specific object, known as the “release object”, is what triggers the desired emotional response called for by the Director during a performance; tears, for example.

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Essential Reading: Think in 3D
VR Film Production?

SkyBox Studio for VR production

VR Filmmaking Masterclass
Think in 360 Masterclass
Dirrogate:DeepVR on Steam
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1
Must Read:Compositing in VR – or, the world is not flat… it’s Equirectangular.
 
2
Must Read:The Language of Visual Storytelling in 360 Virtual Reality.
 
3
Cinematic VR Filmmaking – Part III
 
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Must Read:Root VR, Deep VR and your career in Virtual Reality filmmaking
 
5
The Dilemma of Positional tracking in Cinematic VR films.