Respecting the Spatiality of a scene in Virtual Reality:
When Directors and Cinematographers start responding to Facebook’s call to Hollywood for Immersive 360 movies, one important aspect could get overlooked by film makers.
Decades of 2D movie making experience of creating depth in a scene via lighting, lens effects, and framing, will need to be un-learned. In 2D it’s easy to “cheat” depth.
Storytelling in VR:
They say you shouldn’t hijack the head-tracking data stream of the Oculus Rift; visuals should not be separated from the human vestibular system…but rules were meant to be broken. Why? because there’s so much more to VR than gaming.
This is not to say games aren’t becoming movies! I found myself strangely immersed in Naughty Dog’s “Last of Us“, more than any tent-pole movie I’ve seen in the past few months. Such is the power of CG movies, un-canny valley be damned.