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Posts Tagged ‘VR critique’
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March 26, 2017

On being VR’s “keeper” a.k.a, Hollywood’s still learning VR.

 

Graduated Stereo falloff in 360 – How to do it right:

As far back as 2014 (that’s like 10 in VR dog years), I’d described how graduated stereo falloff, could be used as a narrative storytelling tool for Cinematic VR. It’s safe to say that in 2014 everyone was learning VR. Even then, what I specifically had in mind is – you fade to black or cut to the next scene as your on-screen talent moves toward the 180 degree mark.

In the opening scenes of “My Brother’s Keeper” what we get is not even 180 degrees of stereoscopic VR while the rest of the scene is completely flat. This goes a lot against [...]

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Essential Reading: Think in 3D
VR Film Production?

SkyBox Studio for VR production

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Must Read:Compositing in VR – or, the world is not flat… it’s Equirectangular.
 
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Must Read:The Language of Visual Storytelling in 360 Virtual Reality.
 
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Where is the Augmented Reality button on Google Maps and Google Earth?
 
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Must Read:Mixed Reality – AR , VR and Holograms for the Medical Industry
 
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Cinematic VR Filmmaking – Part III