(Note: Videos are mildly NSFW. Those without VR headsets can choose the anaglyph option and use red-cyan glasses)
“The proof is in the pudding,” to quote a more palatable one, than the overused; “Content is King”.
After an earlier article I’d written: “Insta-ROI and Cinematic VR,” I got a few emails from producers asking to explain more. One of them has accepted there’s no free lunch, and so I’ve scored a consultation gig.
However, it’s nice to have free pudding, so have a look at the video above – A test scene from the planned “Dirrogate:DeepVR” film and then, see a re-framed [...]
What’s the difference between 360 video and video based VR? Have a look at the video above – and if possible, in a VR headset.
If you’re viewing it on a PC monitor or Ipad or phone screen, the points being made won’t apply… Why?
When viewing this video on a cell/laptop/ipad screen, our senses adapt – from years of watching flat video. We start taking ‘depth cues’ from motion, parallax and our knownknowledge of the real world to quickly come to a conclusion about such things as:We’re not really on Aladdin’s floating carpet, but on a boat. At about 0:37, The boat will pass under the bridge. The [...]
(Image credit: lenslord.com)
Directing Audience attention in a Narrative 360 VR movie:
The biggest problem a Director or Virtual Reality Cinematographer might face in creating a narrative piece in Virtual Reality will be – how does one direct the audience’s attention to the “frame”.
Respecting the Spatiality of a scene in Virtual Reality:
When Directors and Cinematographers start responding to Facebook’s call to Hollywood for Immersive 360 movies, one important aspect could get overlooked by film makers.
Decades of 2D movie making experience of creating depth in a scene via lighting, lens effects, and framing, will need to be un-learned. In 2D it’s easy to “cheat” depth.