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Posts Tagged ‘VR films’
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March 26, 2017

On being VR’s “keeper” a.k.a, Hollywood’s still learning VR.

 

Graduated Stereo falloff in 360 – How to do it right:

As far back as 2014 (that’s like 10 in VR dog years), I’d described how graduated stereo falloff, could be used as a narrative storytelling tool for Cinematic VR. It’s safe to say that in 2014 everyone was learning VR. Even then, what I specifically had in mind is – you fade to black or cut to the next scene as your on-screen talent moves toward the 180 degree mark.

In the opening scenes of “My Brother’s Keeper” what we get is not even 180 degrees of stereoscopic VR while the rest of the scene is completely flat. This goes a lot against the idea of [...]

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August 6, 2014

The Language of Visual Storytelling in 360 Virtual Reality.

Storytelling in VR:

They say you shouldn’t hijack the head-tracking data stream of the Oculus Rift; visuals should not be separated from the human vestibular system…but rules were meant to be broken. Why? because there’s so much more to VR than gaming.

This is not to say games aren’t becoming movies! I found myself strangely immersed in Naughty Dog’s “Last of Us“, more than any tent-pole movie I’ve seen in the past few months. Such is the power of CG movies, un-canny valley be damned.

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Essential Reading: Think in 3D
VR Film Production?

SkyBox Studio for VR production

VR Filmmaking Masterclass
Think in 360 Masterclass
Dirrogate:DeepVR on Steam
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Must Read:Compositing in VR – or, the world is not flat… it’s Equirectangular.
 
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Must Read:The Language of Visual Storytelling in 360 Virtual Reality.
 
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Cinematic VR Filmmaking – Part III
 
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Must Read:Root VR, Deep VR and your career in Virtual Reality filmmaking
 
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The Dilemma of Positional tracking in Cinematic VR films.