At the end of a Netflix show, you’re offered to vote 👍 or 👎 and I gave The Indian Detective a Thumbs Up. I upvoted, despite the extra cheddar dripping from this 4 part installment which I watched at one go (yes, the ‘in’ term is Bingeing) of what I reckon will be a fun series to follow, when you want to decompress mid-week, after work.
Netflix Guidelines for Content:
A show should appeal to audiences from Canada, to Calcutta (paraphrasing here) Demographics, Age, Gender are garbage. ‘Taste Communities‘ dictate content commissioning.Above, is the second slide from a deck I’ve been using to introduce Cinematic VR filmmaking to Cinematographers, indie filmmakers and Creative Heads of some of the bigger AD agency networks, thanks to ongoing initiatives by Google MENA, and at film festivals in Asia via the Think in 360, masterclasses.
The video example used here, is for critique and learning purposes only and is from a “VR for PR” experience (a growing trend in Hollywood) to promote tent-pole blockbuster films. The video can be watched on SamsungVR.com, or embedded below
So, what’s wrong with this 360 (VR video)? Everything looks just fine, until [...]
1: Sell to an already captive audience
Visit any trade show these days and you will see the obligatory VR headset or three, at every stand. This is especially evident at tourism and real estate events. It’s good to see the timely latching onto VR by these industries, and besides being a crowd puller, VR does serve a real purpose. It purports (we’ll see why the use of that word, in a bit) to transport people to far away lands in a way no other visual communication medium preceding it, ever could. After all, through VR, you are bringing the destination to the customer right there at the trade show – helping them sign on the dotted line to experience [...]
Why Stereoscopic 3D is important to your Media Career:
Unless you’ve been living in a media cocoon for the past 3 years, chances are you will have noticed that “3D” is rapidly becoming a household name (as it was in the 50s and 80’s).
The difference is, that this time around, Technology has become better and more affordable to make it a widespread reality. There is no denying that the primary motivation for pushing 3D is business! Business for the Cinemas, business for TV manufacturers and Business for the whole Professional and Consumer electronics eco-system (Cameras, 3D gaming consoles, Homevideos, cell phones).